Objective
Prepare players physically and mentally to train or compete by progressively raising body temperature, activating key muscle groups, mobilising the joints through football-specific ranges, and potentiating the nervous system for explosive actions.
Setup
Area
A 20x20m activation square plus a 20m running channel marked with cones
Players
Whole squad, working in pairs or small groups
Equipment
Cones to mark the square and channel, One ball per player or per pair, A set of mini-hurdles or a speed ladder (optional)
Duration
15–20 minutes
How it works
- 1
Raise (4–5 min)
Players jog, side-shuffle and skip through the 20m channel at rising tempo to lift heart rate and muscle temperature. Add a ball each for the return trips — inside-foot dribbling, sole rolls and gentle changes of direction — so the pulse-raiser doubles as early ball contact.
- 2
Activate and Mobilise (5–6 min)
Down the channel, work through dynamic movements that switch on the glutes, hips and core while taking the joints through full football ranges: walking lunges with a rotation, open-the-gate and close-the-gate hip swings, inchworms, high knees, heel flicks and lateral leg swings. One quality rep of each beats hurrying through ten.
- 3
Potentiate (4–5 min)
Build towards match speed with short, sharp efforts: accelerations to two-thirds pace over 15m, deceleration and change of direction around a cone, a couple of controlled bounds or pogo hops, and two or three near-maximal 10m sprints with full recovery between them. This primes the nervous system for the explosive actions to come.
- 4
Ball activation and reaction (3–4 min)
Finish with the ball and a decision: pairs pass and move in the square, a quick two-touch rondo, or a reaction game where players sprint to a called colour cone. It connects the physical warm-up to the football brain so the first proper drill starts at full sharpness.
Coaching points
Progress the intensity gear by gear — never let players jump from a gentle jog straight into flat-out sprints, which is where hamstrings tear.
Prioritise movement quality over quantity: a controlled lunge through full range switches muscles on far better than a rushed one.
Keep the tempo up and the queues short, because muscle temperature starts dropping within a few minutes of standing still.
Rehearse the specific actions the session demands — if you are about to sprint and change direction, potentiate with sprints and cuts, not just jogging.
Involve the ball early so the warm-up sharpens touch and scanning, not only the body.
Variations
Pre-match version
Tighten the whole routine to 12–15 minutes, add a couple of positional finishes — a few shots for the strikers, crosses for the wide players, handling for the keeper — and time it to end minutes before kick-off so players walk out hot.
Youth game version
For younger age groups, wrap the RAMP movements inside a fun tag or follow-the-leader game so children raise their heart rate and mobilise without a formal drill feel — every player still has a ball.
Build it in Coach Board
Lay out the running channel and activation square on a Coach Board pitch, drop a labelled marker at each RAMP station, and animate one player working through the sequence. Share the link with your staff so every assistant runs an identical warm-up, and flash the board to the group so they can see the pattern before they move.
Open Coach Board