Drillintermediate · U11+

Finishing DrillFootball Drill

Finishing is the most under-practised skill relative to how often matches turn on it. Players will happily spend an hour on rondos and never once rehearse the two-second sequence — receive, set, strike — that decides whether all that build-up counts for anything. This drill is built to fix that imbalance with sheer volume of quality repetitions.

The governing idea is composure through habit. A striker who has buried the same low side-foot into the far corner two hundred times in training does not panic when the chance arrives at 1-1 in the ninetieth minute; the movement is grooved and the mind is quiet. Repetition is what turns a hopeful hit into an expected goal.

It deliberately trains placement over power. Most missed chances are dragged wide or blazed over, not saved, so the drill rewards a firm, accurate strike into the corners and treats the roof-of-the-net thunderbolt as the exception rather than the aim.

Objective

Groove clinical finishing from around the penalty spot: set the feet quickly, pick a corner early, and strike low and accurate with the side-foot and laces under a light time pressure.

Setup

Area

The penalty area, with a serving station on each side

Players

A finishing line, two servers and a keeper

Equipment

A full goal and keeper, Plenty of balls at each server, Cones marking the receiving spot and serving stations, Bibs for servers

Duration

15–20 minutes

How it works

  1. 1

    Set the two-server station

    Place a server on each edge of the box with a supply of balls, a keeper in goal, and the finishing line central on the D. Mark a receiving spot around the penalty spot where each finisher will take their touch and shoot.

  2. 2

    Side-foot the driven pass

    The server drives a firm pass along the ground to the receiving spot. The finisher takes one touch to set the ball and side-foots low into a corner. The instruction is placement first: pick a side before the ball arrives and pass the ball into the net.

  3. 3

    Set the feet on the second touch

    Progress to a touch that opens the body: the first touch pushes the ball slightly across so the finisher plants the standing foot beside it and strikes without stretching. Set feet turn a snatched hit into a clean, balanced finish.

  4. 4

    First-time strike from the cutback

    Now the server rolls a cutback across the six-yard line and the finisher strikes first time, no set touch allowed. This rehearses the most common goal in the modern game and teaches the finisher to attack the ball with a firm, side-foot sweep.

  5. 5

    Alternate corners and add a clock

    Call the target corner as the ball is served — near post one rep, far post the next — so finishers cannot pre-plan lazily. Add a two-second limit from touch to strike to build the composure-under-pressure the match demands.

Coaching points

Variations

Turn and finish

The finisher starts with their back to goal, receives to feet, then turns across a passive defender before shooting. This adds the away-from-goal reality of a centre-forward and trains the strike to follow immediately after the turn.

Two-goal reaction finishing

Add small goals or call a colour as the ball is served so the finisher must locate a target late and adjust their body shape on the move — sharpening the scan-and-strike decision under genuine time pressure.

Build it in Coach Board

Set up the box with two server markers and a keeper in Coach Board, then animate a driven pass into the penalty spot and a low finish curling into the far corner, dropping a labelled arrow for the strike path. Build a second frame for the first-time cutback finish so players can compare the set-touch strike and the one-touch sweep side by side in one looping clip.

Open Coach Board

Frequently asked questions

Should young players aim for power or placement when finishing?

Placement, almost always. The vast majority of missed chances are dragged wide or skied over, not saved by the keeper. Coaching a firm, accurate low side-foot into the corner produces far more goals than encouraging players to blast it, and the power naturally follows once the technique is grooved.

How many finishing reps should a session include?

Enough that the movement becomes automatic — aim for each finisher to take at least twenty to thirty quality strikes across the session. Keep the queues short with two servers so players are shooting often rather than standing in line, because composure in front of goal is built through high-volume, high-quality repetition.

Related football drills & tactics

All football drills →

Animate this drill for your team.

Set it up once on a Coach Board tactical board, press play, and share the animation with your squad in one click.